Source material

These are the game books that are used as either background or rules in the game.


  • Rules Binder: Contains all the current base rules for the campaign.
  • Disciplines Binder: Features all the available disciplines (and subsequent practices) available in the game.
  • GM Binder: Contains all the information on the other beasties in the world, and the NPCs too.

Role playing books that are used

  • Vampire: The Masquerade (2nd Edition): Pretty much only the clans and the basic disciplines are the same. Treat the background as rumours and beliefs some of it may be true but most is probably false.
  • Vampire Player's Guide (2nd Edition): The supplemental clans (and possibly some of the bloodlines), merits & flaws, the thaumaturgical paths & rituals and very little of the background are incorporated into the campaign.
  • Player's Guide to the Sabbat: I am only using the thaumaturgical rituals from this book.
  • Storyteller's Handbook (1st edition): Further bloodlines and disciplines are in play, and some of the thaumaturgical devices have become tremere rituals in the game.
  • Wraith: The Oblivion (1st edition): Most of the background of this book are merely heresay and rumour, but the rules are in play.
  • Mage: The Ascension (2nd edition): While the background of the game is completely gutted, and the traditions are non-existent, the basic concepts (while altered) are still present.


These are the films, books and assorted odds & ends that have (and will) influence the game to some degree or other.


  • Dog Soldiers: Definitely captures the tone and 'feel' of the rural areas in the world.
  • Fallen: A view of spirits and other beings that coincides with the game. There are much worse things than vampires.
  • Ginger Snaps: Another werewolf film, but this one captures the isolation and humanity of the creatures more. The sequals are just as good as the first film.
  • Hellboy: Both films, but especially the comic book sources truly capture the folkloric basis of reality.
  • Pan's Labyrinth: The nature of faerie tales and childhood. While not directly pertaining to vampire (except, perhaps malkavians) it has immense meaning to some of the other denizens of the gloaming.
  • Reservoir Dogs: A film that greatly represents the duplicitous nature of the kindred and their politics.
  • Ultraviolet (the BBC TV series): Without a doubt, the one thing that has most ingluenced ny view of the 'world of darkness'. A great series in no way related to the movie of the same name.
  • Near Dark: A very interesting vampire movie in which the word 'vampire' is never used. This is how I see vampires with very little human morality. Also has the single coolest shootout with vampires ever filmed. Available streaming from

Useful Links

  • Vampire: The Masquerade rule book: A complete online version of the basic vampire rulebook. No kidding… it even has pictures.
  • Vampire Lore Guide: A guide to what a vampires would know about the various clans and their society (regular, vanilaa white wolf version, donchooknow). Useful as a gauge for your characters.
  • Sanguinas Curae: Without a doubt, the best resource for vampire on the 'net.
  • World of Darkness Wiki: Self explanatory, but it does contain concise explanations for a lot of the terms and concepts from the old world of darkness.


The Gloaming delenore